MODULE 01 // RECORDVERSION SENSITIVE
ENTITY // Cyclops
Not confirmed for the current Stable Early Access content. Official store material names the Tadpole submersible and does not list a Cyclops blueprint; do not treat trailers or speculation as an unlock.
MODULE 02 // RECORDVERSION SENSITIVE
ENTITY // Seamoth
No verified Seamoth unlock is recorded for the current Stable Early Access sources checked here. The official store description names the Tadpole instead.
MODULE 03 // RECORDVERSION SENSITIVE
ENTITY // Prawn Suit
No verified Stable Early Access 1.2 unlock is recorded for the Prawn Suit in the sources checked here. Do not follow the original game's Aurora route.
MODULE 04 // RECORDVERSION SENSITIVE
ENTITY // Habitat Builder
Base building is officially described as part of Subnautica 2, but the sources checked here do not confirm the exact Habitat Builder item name or unlock path for Stable 1.2.
MODULE 05 // RECORDVERSION SENSITIVE
ENTITY // Online co-op
Yes. Subnautica 2 supports online co-op with up to three friends, for a group of four players total, in the current Early Access release.
MODULE 06 // RECORDVERSION SENSITIVE
ENTITY // Player Revives
Yes. Player Revives were introduced in the Early Access 1.2 Buddy System update.
MODULE 07 // RECORDVERSION SENSITIVE
ENTITY // Player Trading
Yes. Player Trading is listed as one of the features introduced by the Early Access 1.2 Buddy System update.
MODULE 08 // RECORDVERSION SENSITIVE
ENTITY // Tadpole
Yes. The Tadpole is a current Subnautica 2 Early Access vehicle. Official 1.2 notes also document Tadpole recovery behavior, confirming it is part of the active build.
MODULE 09 // RECORDVERSION SENSITIVE
ENTITY // Proximity Chat
Yes. Cross-platform Proximity Voice Chat was added in Early Access 1.2, with always-on, push-to-talk, and always-off options.
MODULE 10 // RECORDVERSION SENSITIVE
ENTITY // Biolabs
Yes. The official Adaptive Measures update added two Biolabs, including one in Coral Gardens and one in Axum Ruins, and raised the total Biomod capacity to six. Exact order and every lab location should still be checked in the current build.
MODULE 11 // RECORDVERSION SENSITIVE
ENTITY // Tracking Tag
Yes. Tracking Tag was added in Early Access 1.2. Place it in a carryable such as a locker for a short-range beacon, or keep it in hand or inventory when reprinting to increase black box range.
MODULE 12 // RECORDVERSION SENSITIVE
ENTITY // Emotes
Yes. Early Access 1.2 adds Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes. They are selected from a radial menu and can be triggered on land or in water.
MODULE 13 // RECORDVERSION SENSITIVE
ENTITY // Carryable Racks
Yes. Early Access 1.2 adds more Carryable Racks to early-game wrecks and human-made sites. If one search route has none, that does not mean the feature is unavailable; the official note does not guarantee a rack in every site.