SUBNAUTICA 2 DATABASE // STATUS

Is it available yet?

Separate available content from announcements, experimental builds, and player speculation.

GAMESUBNAUTICA 2
INTENTSTATUS
QUESTION COUNT13
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PDA SEARCH RESULTS // SUBNAUTICA 2

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MODULE 01 // RECORDVERSION SENSITIVE

ENTITY // Cyclops

Can You Get the Cyclops in Subnautica 2?

Not confirmed for the current Stable Early Access content. Official store material names the Tadpole submersible and does not list a Cyclops blueprint; do not treat trailers or speculation as an unlock.

MODULE 02 // RECORDVERSION SENSITIVE

ENTITY // Seamoth

Can You Get the Seamoth in Subnautica 2?

No verified Seamoth unlock is recorded for the current Stable Early Access sources checked here. The official store description names the Tadpole instead.

MODULE 03 // RECORDVERSION SENSITIVE

ENTITY // Prawn Suit

Can You Get the Prawn Suit in Subnautica 2?

No verified Stable Early Access 1.2 unlock is recorded for the Prawn Suit in the sources checked here. Do not follow the original game's Aurora route.

MODULE 04 // RECORDVERSION SENSITIVE

ENTITY // Habitat Builder

Is the Habitat Builder Available in Subnautica 2?

Base building is officially described as part of Subnautica 2, but the sources checked here do not confirm the exact Habitat Builder item name or unlock path for Stable 1.2.

MODULE 05 // RECORDVERSION SENSITIVE

ENTITY // Online co-op

Is Co-op Available in Subnautica 2?

Yes. Subnautica 2 supports online co-op with up to three friends, for a group of four players total, in the current Early Access release.

MODULE 07 // RECORDVERSION SENSITIVE

ENTITY // Player Trading

Is Player Trading Available in Subnautica 2?

Yes. Player Trading is listed as one of the features introduced by the Early Access 1.2 Buddy System update.

MODULE 08 // RECORDVERSION SENSITIVE

ENTITY // Tadpole

Can You Get the Tadpole in Subnautica 2?

Yes. The Tadpole is a current Subnautica 2 Early Access vehicle. Official 1.2 notes also document Tadpole recovery behavior, confirming it is part of the active build.

MODULE 09 // RECORDVERSION SENSITIVE

ENTITY // Proximity Chat

Is Proximity Chat Available in Subnautica 2?

Yes. Cross-platform Proximity Voice Chat was added in Early Access 1.2, with always-on, push-to-talk, and always-off options.

MODULE 10 // RECORDVERSION SENSITIVE

ENTITY // Biolabs

Are Biolabs Available in Subnautica 2?

Yes. The official Adaptive Measures update added two Biolabs, including one in Coral Gardens and one in Axum Ruins, and raised the total Biomod capacity to six. Exact order and every lab location should still be checked in the current build.

MODULE 11 // RECORDVERSION SENSITIVE

ENTITY // Tracking Tag

Is the Tracking Tag Available in Subnautica 2?

Yes. Tracking Tag was added in Early Access 1.2. Place it in a carryable such as a locker for a short-range beacon, or keep it in hand or inventory when reprinting to increase black box range.

MODULE 12 // RECORDVERSION SENSITIVE

ENTITY // Emotes

Are Emotes Available in Subnautica 2?

Yes. Early Access 1.2 adds Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes. They are selected from a radial menu and can be triggered on land or in water.

MODULE 13 // RECORDVERSION SENSITIVE

ENTITY // Carryable Racks

Are Carryable Racks Available in Subnautica 2?

Yes. Early Access 1.2 adds more Carryable Racks to early-game wrecks and human-made sites. If one search route has none, that does not mean the feature is unavailable; the official note does not guarantee a rack in every site.