ENTITY // Aurora
What to Do After the Aurora in Subnautica
Treat the Aurora as a route unlock, not the end of the story: follow new radio signals, finish nearby survivor leads, and prepare for deeper biomes.
GAME FIELD CONSOLE // SUBNAUTICA
A survival route through the crater, from your first radio message to the deepest alien facilities.
START WITH YOUR PROBLEM // SEARCH DATABASE
MISSION CONTROL // PROBLEM ROUTE DATABASE
Progress without opening a full walkthrough. Start from what you have already done.
01Locate the resource, biome, fragment, or story object that is holding you up.
02Work out which scan, fragment, prerequisite, or version gate is missing.
03HIGH-SIGNAL QUESTIONS // RECORD INDEX
ENTITY // Aurora
Treat the Aurora as a route unlock, not the end of the story: follow new radio signals, finish nearby survivor leads, and prepare for deeper biomes.
ENTITY // Titanium
Break Limestone Outcrops in the Safe Shallows, Kelp Forest, and nearby caves, or pick up Metal Salvage and recycle it at the Fabricator for four Titanium. Scanning a duplicate fragment can also award Titanium.
ENTITY // Plasteel Ingot
Complete the Seamoth, Prawn Suit, or Cyclops blueprint, then craft one Plasteel Ingot at the Fabricator with one Titanium Ingot and two Lithium. Do not search for a finished Plasteel deposit.
ENTITY // Computer Chip
Craft one Computer Chip at the Fabricator with two Table Coral Samples, one Gold, and one Copper Wire. Cut attached Table Coral with a Survival Knife; do not search wrecks for a finished chip.
ENTITY // Battery
Craft one Battery at the Fabricator with two Acid Mushrooms and one Copper Ore. The Battery Charger is optional later; it is not required to make the first battery or power early tools.
ENTITY // Silicone Rubber
Pick one Creepvine Seed Cluster in the Kelp Forest, then craft two Silicone Rubber at the Fabricator. A knife-cut Creepvine Sample is the wrong plant drop for this recipe.