ENTITY // Cyclops
Can't Unlock the Cyclops in Subnautica
Scan the Cyclops bridge, hull, and engine fragments until each fragment category is complete. The blueprint unlocks from the combined set, not one single scan.
SUBNAUTICA DATABASE // UNLOCK
Work out which scan, fragment, prerequisite, or version gate is missing.
PDA SEARCH // UNLOCK
PDA SEARCH RESULTS // SUBNAUTICA
ENTITY // Cyclops
Scan the Cyclops bridge, hull, and engine fragments until each fragment category is complete. The blueprint unlocks from the combined set, not one single scan.
ENTITY // Prawn Suit
Explore the Aurora's Prawn Bay and scan the Prawn Suit fragments there. The usual miss is leaving the bay before scanning enough fragments.
ENTITY // Seamoth
Scan three Seamoth fragments to complete the blueprint, then build the vehicle at a Mobile Vehicle Bay. Look in Grassy Plateaus wrecks or the Aurora's Seamoth Bay.
ENTITY // Mobile Vehicle Bay
Scan three Mobile Vehicle Bay fragments. Official Wiki locations include wrecks and crates in the Kelp Forest, Grassy Plateaus, and Safe Shallows; once complete, craft the deployable from the Fabricator.
ENTITY // Battery Charger
Scan two Battery Charger fragments in wrecks, commonly in the Grassy Plateaus. Once the blueprint completes, build the charger with the Habitat Builder inside a seabase or Cyclops.
ENTITY // Laser Cutter
Scan three Laser Cutter fragments in Grassy Plateaus wrecks. After the blueprint unlocks, craft the tool at the Fabricator; it is not awarded simply for entering the Aurora.
ENTITY // Stasis Rifle
Scan two Stasis Rifle fragments. Official Wiki locations include wrecks and Degasi sites in the Bulb Zone, Kelp Forest, Safe Shallows, Underwater Islands, and Jellyshroom Cave routes.
ENTITY // Propulsion Cannon
Scan two Propulsion Cannon fragments in wrecks around the Grassy Plateaus and Underwater Islands, or follow the Aurora route listed by the official Wiki. Then craft it at the Fabricator.
ENTITY // Repulsion Cannon
First unlock and craft the Propulsion Cannon, then use a Modification Station to make the Repulsion Cannon with one Propulsion Cannon, one Computer Chip, and two Magnetite. There is no separate fragment set to scan for this upgrade.
ENTITY // Seaglide
Scan two Seaglide fragments in the Safe Shallows or Kelp Forest, including their wrecks and small wrecks. Then craft the Seaglide at the Fabricator with a Battery.
ENTITY // Beacon
Scan two Beacon fragments in small wrecks and wreck routes around the Safe Shallows. Once the blueprint completes, craft the Beacon at the Fabricator and deploy it to mark caves, biomes, or bases.
ENTITY // Moonpool
Scan two Moonpool fragments in wrecks or the Mushroom Forest. After the blueprint completes, build the Moonpool below water with the Habitat Builder; a powered base is needed to charge docked vehicles.
ENTITY // Modification Station
Scan three Modification Station fragments, commonly around wrecks in the Crag Field, Mushroom Forest, Sparse Reef, Bulb Zone, Grassy Plateaus, Mountains, or the Jellyshroom Cave Degasi Seabase. Then build it inside a seabase or Cyclops.
ENTITY // Vehicle Upgrade Console
Find and open a Vehicle Upgrade Console data box in a Dunes, Grassy Plateaus, Northwestern Mushroom Forest, or Sparse Reef wreck, then place the console on a Moonpool side panel with the Habitat Builder.
ENTITY // Alien Containment
Open an Alien Containment data box in a Bulb Zone, Mountains, or Underwater Islands wreck, or scan the intact unit in the Deep Grand Reef Degasi Seabase. Build it in the center of a Multipurpose Room or Large Room with the Habitat Builder.