ENTITY // Magnetite
Can't Find Magnetite in Subnautica
Search the Jellyshroom Caves and other deeper cave systems, not the Safe Shallows. Magnetite appears as small floor nodes and larger deposits in later areas.
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ENTITY // Magnetite
Search the Jellyshroom Caves and other deeper cave systems, not the Safe Shallows. Magnetite appears as small floor nodes and larger deposits in later areas.
ENTITY // Nickel
Go to the Lost River and search the green river floor, walls, and branches for small Nickel Ore nodes. Large deposits need a drill-capable vehicle.
ENTITY // Kyanite
Search the Inactive Lava Zone and Active Lava Zone. Bring a Prawn Suit Drill Arm for the large deposits, though individual crystals can appear in the Lava Castle.
ENTITY // Ruby
Search the Grand Reef, Deep Sparse Reef, and Lost River seabeds, especially around thermal vents. Ruby is not an early Safe Shallows resource.
ENTITY // Gel Sack
Check the underwater slopes of Mountain Island or the base of the giant Mushroom Tree in Northwestern Mushroom Forest. Pick up a sack, or use your knife to collect spores for a growbed.
ENTITY // Lithium
Search Shale Outcrops and loose Lithium in the Deep Sparse Reef, especially around the area near Officer Keen's lifepod. Later biomes also contain large Lithium deposits.
ENTITY // Crystalline Sulfur
Search the Lost River under the green brine, then the Inactive Lava Zone, Lava Castle, and Lava Lakes. Do not search shallow caves for Crystalline Sulfur; that is where Cave Sulfur belongs.
ENTITY // Deep Shroom
Search the Blood Kelp Zones and their caves first. Deep Shrooms also grow in the Lost River and Sea Treader's Tunnel Caves; knife one to collect spores for a planter.
ENTITY // Quartz
Search the Safe Shallows and Kelp Forest, including their caves, for Quartz on the seabed. The official resource page also lists it across later biomes and large deposits.
ENTITY // Power Cell
Craft a Power Cell at the Fabricator after you have crafted a Battery. Each Power Cell uses two Batteries and is mainly used to power vehicles; it is not found as a loose ore node.
ENTITY // Copper
Break Limestone Outcrops in the Safe Shallows, Kelp Forest, and nearby caves. Copper can also appear in large deposits later, but the early route is repeated Limestone Outcrop searches.
ENTITY // Table Coral
Look for the disk-shaped Table Coral attached to walls in the Safe Shallows, then cut it with the Survival Knife to receive a Table Coral Sample for the Computer Chip.
ENTITY // Titanium Ingot
Collect ten Titanium, then craft one Titanium Ingot in the Fabricator. There is no separate wreck or biome where finished Titanium Ingots spawn, and an ingot cannot be converted back into individual Titanium pieces.
ENTITY // Plasteel Ingot
Complete the Seamoth, Prawn Suit, or Cyclops blueprint, then craft one Plasteel Ingot at the Fabricator with one Titanium Ingot and two Lithium. Do not search for a finished Plasteel deposit.
ENTITY // Computer Chip
Craft one Computer Chip at the Fabricator with two Table Coral Samples, one Gold, and one Copper Wire. Cut attached Table Coral with a Survival Knife; do not search wrecks for a finished chip.
ENTITY // Copper Wire
Craft one Copper Wire at the Fabricator with two Copper Ore. Search Limestone Outcrops for the ore, then process it before attempting Computer Chip, Compass, or other electronics recipes.
ENTITY // Glass
Craft one Glass at the Fabricator with two Quartz. Search caves and the seabed for Quartz, then use the finished Glass for base modules, vehicles, and Enameled Glass.
ENTITY // Battery
Craft one Battery at the Fabricator with two Acid Mushrooms and one Copper Ore. The Battery Charger is optional later; it is not required to make the first battery or power early tools.
ENTITY // Creepvine Seed Cluster
Search the Kelp Forest for tall Creepvines with glowing yellow seed clusters and pick the clusters by hand. Do not cut the stalk if you need seeds; cutting it gives Creepvine Samples instead.
ENTITY // Silicone Rubber
Pick one Creepvine Seed Cluster in the Kelp Forest, then craft two Silicone Rubber at the Fabricator. A knife-cut Creepvine Sample is the wrong plant drop for this recipe.
ENTITY // Lubricant
Pick one Creepvine Seed Cluster from a Kelp Forest Creepvine and craft one Lubricant at the Fabricator. The finished Lubricant is not found in a wreck or on the seabed.
ENTITY // Stalker Teeth
Take Metal Salvage to a Stalker in the Kelp Forest and let it pick the scrap up. Stalker Teeth can drop during that interaction; killing the Stalker does not produce them.
ENTITY // Cave Sulfur
Search Sulfur Plants in Safe Shallows Caves or Kelp Forest Caves. Lure the Crashfish out, evade its explosion, then return to the plant and collect the Cave Sulfur.
ENTITY // Aerogel
Craft Aerogel at the Fabricator with one Gel Sack and one Ruby. Find the ingredients separately; there is no ordinary Aerogel deposit to pick up from the seabed.
ENTITY // Salt Deposit
Look for the small white cube-shaped Salt Deposits on the seabed in the Kelp Forest and Grassy Plateaus. Later sources include the Mountain Island, Crash Zone, Mushroom Forest, and Bulb Zone; a powered Water Filtration Machine can also produce salt as a byproduct.
ENTITY // Enameled Glass
Craft Enameled Glass at the Fabricator with Glass and a Stalker Tooth. Picking up a Stalker Tooth unlocks the recipe; acquiring the Cyclops or Observatory blueprint can also unlock it.
ENTITY // Silver Ore
Break Sandstone Outcrops in the Kelp Forest, Grassy Plateaus, and nearby cave routes. You can also harvest Silver Ore from Barnacles; it is not normally a loose seabed pickup in the early game.
ENTITY // Gold
Break Sandstone Outcrops and Shale Outcrops in the Kelp Forest, Grassy Plateaus, and other listed biomes. For later bulk gathering, look for Large Gold Deposits in the Jellyshroom Caves and Lost River.
ENTITY // Lead
Break Sandstone Outcrops in the Kelp Forest, Grassy Plateaus, Safe Shallows Caves, and other listed biomes. Later, Large Lead Deposits can provide more, but the early answer is repeated Sandstone searches.
ENTITY // Titanium
Break Limestone Outcrops in the Safe Shallows, Kelp Forest, and nearby caves, or pick up Metal Salvage and recycle it at the Fabricator for four Titanium. Scanning a duplicate fragment can also award Titanium.
ENTITY // Creepvine Sample
Take a Survival Knife to the tall Creepvine plants in the Kelp Forest and cut the stalk. The resulting Creepvine Sample is the material needed for Fiber Mesh; seed clusters are a different pickup.
ENTITY // Fiber Mesh
Cut Creepvine with a Survival Knife to collect two Creepvine Samples, then craft one Fiber Mesh at the Fabricator. Do not search the seabed for a finished Fiber Mesh item.